49 research outputs found

    Overview of the TRACTION project

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    A Differentiable Generative Adversarial Network for Open Domain Dialogue

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    Paper presented at the IWSDS 2019: International Workshop on Spoken Dialogue Systems Technology, Siracusa, Italy, April 24-26, 2019This work presents a novel methodology to train open domain neural dialogue systems within the framework of Generative Adversarial Networks with gradient-based optimization methods. We avoid the non-differentiability related to text-generating networks approximating the word vector corresponding to each generated token via a top-k softmax. We show that a weighted average of the word vectors of the most probable tokens computed from the probabilities resulting of the top-k softmax leads to a good approximation of the word vector of the generated token. Finally we demonstrate through a human evaluation process that training a neural dialogue system via adversarial learning with this method successfully discourages it from producing generic responses. Instead it tends to produce more informative and variate ones.This work has been partially funded by the Basque Government under grant PRE_2017_1_0357, by the University of the Basque Country UPV/EHU under grant PIF17/310, and by the H2020 RIA EMPATHIC (Grant N: 769872)

    HBB4ALL: Deployment of HbbTV Services for All

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    Hybrid Broadcast Television for All is a European Commission co-financed project, inside the Competitiveness and Innovation Framework Programme (CIP). The project builds on HbbTV, the European standard for broadcast and broadband multimedia converged services, and looks at how HbbTV technology may be used to enhance access services (such as subtitling, audio description or sign language) on both the production and service sides. HbbTV 1.5 devices are widely available in the market while HbbTV version 2.0 specification has been recently released. TV content can be enhanced by HbbTV applications with additional synchronised services in a personalised manner. For access services this opens an entirely new opportunity for users who may choose an access service delivered via their IP connection which seamlessly integrates with the regular broadcast programme. The presentation will describe the improvements taken on board by HBB4ALL to existing access services and ways of addressing the key technical, organisational and legal obstacles to the sustainable take-up of these services throughout Europe. HBB4ALL focuses on real pilot deployment as a first step to ensure a successful exploitation of these services in a near future. We will offer new insights, from the fields of human machine interaction and social innovation, which arise from the new interactive multimodal and multilanguage services which may be offered. This article will first describe the structure chosen for the project, with four pilots developed in parallel: subtitling, audio description, sign language and user interaction. Then it will describe the methodology and research approaches used for testing the new accessibility services

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    Corrective Focus Detection in Italian Speech Using Neural Networks

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    The corrective focus is a particular kind of prosodic prominence where the speaker is intended to correct or to emphasize a concept. This work develops an Artificial Cognitive System (ACS) based on Recurrent Neural Networks that analyzes suitablefeatures of the audio channel in order to automatically identify the Corrective Focus on speech signals. Two different approaches to build the ACS have been developed. The first one addresses the detection of focused syllables within a given Intonational Unit whereas the second one identifies a whole IU as focused or not. The experimental evaluation over an Italian Corpus has shown the ability of the Artificial Cognitive System to identify the focus in the speaker IUs. This ability can lead to further important improvements in human-machine communication. The addressed problem is a good example of synergies between Humans and Artificial Cognitive Systems.The research leading to the results in this paper has been conducted in the project EMPATHIC (Grant N: 769872) that received funding from the European Union’s Horizon2020 research and innovation programme.Additionally, this work has been partially funded by the Spanish Minister of Science under grants TIN2014-54288-C4-4-R and TIN2017-85854-C4-3-R, by the Basque Government under grant PRE_2017_1_0357,andby the University of the Basque Country UPV/EHU under grantPIF17/310

    Dialogue Management and Language Generation for a Robust Conversational Virtual Coach: Validation and User Study

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    Designing human–machine interactive systems requires cooperation between different disciplines is required. In this work, we present a Dialogue Manager and a Language Generator that are the core modules of a Voice-based Spoken Dialogue System (SDS) capable of carrying out challenging, long and complex coaching conversations. We also develop an efficient integration procedure of the whole system that will act as an intelligent and robust Virtual Coach. The coaching task significantly differs from the classical applications of SDSs, resulting in a much higher degree of complexity and difficulty. The Virtual Coach has been successfully tested and validated in a user study with independent elderly, in three different countries with three different languages and cultures: Spain, France and Norway.The research presented in this paper has been conducted as part of the project EMPATHIC that has received funding from the European Union’s Horizon 2020 research and innovation programme under Grant No. 769872. Additionally, this work has been partially funded by projects BEWORD and AMIC-PC of the Minister of Science of Technology, under Grant Nos. PID2021-126061OB-C42 and PDC2021-120846-C43, respectively. Vázquez and López Zorrilla received a PhD scholarship from the Basque Government, with Grant Nos. PRE 2020 1 0274 and PRE 2017 1 0357, respectively
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